38 Shadow(
ShadowType type,
int offsetXInEmu,
int offsetYInEmu,
int secondOffsetXInEmu,
int secondOffsetYInEmu,
39 double originXInEmu,
double originYInEmu,
double opacity,
41 : m_type(type), m_offsetXInEmu(offsetXInEmu), m_offsetYInEmu(offsetYInEmu),
42 m_SecondOffsetXInEmu(secondOffsetXInEmu), m_SecondOffsetYInEmu(secondOffsetYInEmu),
43 m_originXInEmu(originXInEmu), m_originYInEmu(originYInEmu),
44 m_opacity(opacity), m_color(color), m_highColor(colorH)
bool needsEmulation(const Shadow &shadow)
Definition: Shadow.cpp:15
ShadowType
Definition: Shadow.h:17
int m_SecondOffsetYInEmu
Definition: Shadow.h:32
ColorReference m_highColor
Definition: Shadow.h:37
ShadowType m_type
Definition: Shadow.h:28
Definition: ColorReference.h:17
Shadow(ShadowType type, int offsetXInEmu, int offsetYInEmu, int secondOffsetXInEmu, int secondOffsetYInEmu, double originXInEmu, double originYInEmu, double opacity, ColorReference color, ColorReference colorH)
Definition: Shadow.h:38
double m_originYInEmu
Definition: Shadow.h:34
double m_opacity
Definition: Shadow.h:35
int m_SecondOffsetXInEmu
Definition: Shadow.h:31
int m_offsetYInEmu
Definition: Shadow.h:30
int m_offsetXInEmu
Definition: Shadow.h:29
ColorReference m_color
Definition: Shadow.h:36
double m_originXInEmu
Definition: Shadow.h:33